Incredible as always. I think this parrot should be useful next time!
I loved the old school graphics. I see a great potential with your creation, and so, just like tommyengland, i'll point some thoughts :
For an eventual story : There was a war, a long time ago, where the spiders get killed by the wasps. And from your people, as you know, you remain the sole and the one last (Why not ^^)
For the goal : get nourrished with snails to regain your life, but also to fill another thing : the egg incubator. Then, you'll have to lay eggs and protect them from predators, until they hatch. After that, you'll need to ensure the newborns survive by learning them some skills (merchant in the cavern?)
For the strategies : I think the main spider should be improved at some stades of the game : she could grow, gain venomous properties, make some web traps...
That's all! Keep the inspiration!
Really nice work! Now, all we need (for a next version!) is a story and some background. In some ways, it reminds me of Toriko. Keep the inspiration!
I've never heard of Toriko but this looks hilarious.
Story and background are always hard to shoehorn into a roguelike. The Binding of Isaac did it well but I wasn't sure I would be able to do anything decent with such a silly concept.
Chapter 3! Chapter 3! Chapter 3!
what a nice nightmare
Thanks for playing!
What to say... It was incredible.
I reach an outstand experiment of the hell while i was playing your game.
Such poetry of darkness and destructive moral... I loved it!
I think i'll follow your future work, because your universe is a rare candy to my teeth!
Allow me to offer you these 5 stars as a thanks.
However, if we want to be exigent, I think that you should try to add
more different atmospheres for the sequel.
To fright has many possibilities.
Excelent work anyway!
Yeah I actually want the sequel to be more diverse. Creepy, sick things work wonders. But once you are bombarded by them - you grown an immunity. Antumbra 2 will still be creepy and disturbing, but i also want to add more humor and adventure/exploration. That's why it will be a lot more RPGish you know. What i mean by that:
There will be the main plot, story. Which is the spine of the whole adventure. But there also will be a lot of side-stories, that the player do not need to finish in order to beat the game. Which i find very rare in adventure games. Its like - we. gamers are used to, that if we find a key somewhere - there has to be a keyhole. Because - why would there be a key if there's no keyhole, right?
Well, I am breaking this old habits. You will find and discover a lot of things that are there just for the sake of building the atmosphere, the world. Ever played old pen'n'paper Vampire:Masquerade? Its a p'n'p RPG that has little to no stats, attributes. Its all storytelling. And in Antumbra 2 i want to emulate that to some degree. You will face quick time events, optional stuff, player character development. But there wont be any boring "levels" or "skills". Because those creates Grind. And grind - kills the game. Turns it into work, job, chore.
I will risk saying that Antumbra 2 will be the creation of my life. Because I will use all my skills, knowledge and experience to make it as good as its possible. The only thing I am worried about - will my IndieGoGo campaign succeed. And if Antumbra 2 won't put a shadow on any my future creations...
Magnificient game! But i was so sad when i finished it :'(
I love your universe. Please, do more!
Music totally appropried, descent background story, and excellent graphism.
Man, thank you so much : you took me back to the best hours of my childhood, the holy time when
i was playing Gameboy.
Excellent one, need more!
I... Love you. Your style and your universe conquered me with their gorgeous insanity and despair. I'm now a fan of your work and i'll be really curious of it in the future. Is it the humanity, or the inhumanity ripped out from the mind of a man stained by our world? I don't know, and honestly i don't care. The grotesque of these creatures and this whole atmosphere, swallowing in an unknown trauma is sufficient to me, to get my interest. Well done sir.
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